Dual rifles upgradeĬollect twenty weapon icons to get the dual rifles upgrade. Dual pistols upgradeĬollect ten weapon icons to get the dual pistols upgrade. Successfully complete all game missions to replay any mission. There's also little incentive to just explore the streets - sure there are plenty of hidden bonuses and ramps that can be jumped, but with the vehicle mechanics being so loose you'll probably end up using the cars solely to get from one mission to another.Collect the indicated number of weapon icons scattered throughout the city to get unlimited ammunition for the corresponding weapon:Ħ0: Infinite grenades 70: Infinite hand gun ammunition 80: Infinite sawn-off shotgun ammunition 90: Infinite grenade launcher ammunition 100: Infinite rocket launcher ammunition It's all over rather quickly, however, as the Total Overdose shouldn't take more than 10 hours to complete. Toro's the strange one - use this Loco Move and Cruz will run around bashing into people. The Golden Gun Loco Move results in one shot kills, Tornado sees Cruz perform a spin in mid air while firing Uzis, while Mariachi sees him whip out two machine gun guitar cases and go to town. Called Loco Moves, these power ups have to be found throughout the game world, and range from devastating to downright strange. We ran out of bullets in nearly every mission - it could just be our overactive trigger finger, but it was a real downer to go from machine guns to baseball bats in the middle of a fight.Ĭruz also sports some special power-up moves that can clear entire rooms of bad guys. But for a game so focused on mayhem, we found Total Overdose seriously lacking in the ammo department. The game throws dozens of enemies at you in every mission, letting you be as creative as you want when it comes to disposing of them. The game's combat controls well, and you'll find yourself pulling off many impressive moves easily with just a little practice. And speaking of cars, while there are a healthy variety of vehicles that can be found in the game (everything from forklifts to tractors), they all handle rather loosely, making the driving sections of Total Overdose feel a bit tacked on. You'll often see them walking in the middle of the road not heeding traffic, or leaping into the path of your car instead of away from it during close scrapes. The various citizens you'll come across seem awfully dense as well. Missions can either be story-based or optional - story missions progress the plot and sometimes take place in new environments, while the optional missions are there just to fill out time.īut compared to GTA, the environments in Total Overdose feel rather cramped and small - it's certainly not the urban sprawl you've experienced in San Andreas. And just like GTA, you'll find various missions spread across the map. The player is free to roam about, jacking any cars within vicinity and generally just playing havoc with the locals. Most of the game is set in large, open city environments that are more than reminiscent of Grand Theft Auto. It all gets complicated, and at some points frankly uninteresting, but the plot's really just there to give the action something to lean on occasionally. The cheese that strings all the pieces together involves bad boy Ramiro Cruz, who sets out to infiltrate the seedy drug underworld of Mexico after his twin brother gets injured while investigating the murder of their father.
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